Games




Evolution of Dance: Normally Bridesmaids vs. Groomsmen, songs from different genres of music are played and each team tries to outdance the other. The crowd is used as a reference. Songs are picked and mixed live so neither team has an advantage. From oldies to current bust your moves!

Footloose: The song footloose is played to this game. Pairs of People are lined up in a long hallway looking fashion. They will put their hands up making an archway. The first pair of people will dance down the hallway and then end up adding onto the end of the hallway. Everyone takes a turn dancing down the hallway.

I knew The Bride When She Used To Rock And Roll: The bride and groom start in the middle of a large circle of guests. The groom wears a hat and dances with the bride. When he gets done dancing he'll take the hat and place it on a guest from the circle. He takes the place of the guest and the guest takes a turn dancing with the bride. This continues for the duration of the song.

Scavenger Hunt Musical Chairs: Same as musical chairs but instead of music you have the players get items. Every time you send them to get something you take away a chair.  Rinse, repeat until you have a winner. 

Freeze Dance: Music is on and everyone is dancing. Once you pause it, everyone stops. Whoever doesn't stop dancing when the music goes off is out. Rinse, repeat until you have a winner. 

Limbo: A stick and the limbo rock help make this a classically great game. 

Musical Chairs: Music is on and everyone is racing around chairs. Once you pause it, everyone sits. Whoever doesn't sit when the music goes off is out. Rinse, repeat until you have a winner. 

Hula Hoop: Just bust them out for fun. 

Duck Duck Goose: A group of players sit in a circle, facing inward, while another player, the 'picker' (a.k.a. the 'fox'), walks around tapping or pointing to each player in turn, calling each a 'duck' until finally picking one to be a 'goose' The 'goose' then rises and chases and tries to tag the 'picker', while the 'picker' tries to return to and sit where the 'goose' had been sitting. If the picker succeeds, the 'goose' is now the new picker and the process begins again. If the 'goose' succeeds in tagging the picker, the 'goose' may return to sit in the previous spot and the 'picker' resumes the process. 

Reverse Musical Chairs:  Everyone spreads out in a huge circle about arm's length apart.  A basketball or other small object is passed around the circle while the music is playing.  When the music stops, whoever has the ball is out.  Then we start the music again.  This time when we stop it, we make announcements like these:

The person to the left (or right, or both) of the basketball is out
The person holding the ball picks someone to be out (or picks between the two neighbors)
The last two people to touch the tennis ball are out
Play continues until there are just one or two winners.

Follow Me:  Mark 2 lines approximately 30 feet or more apart at opposite ends of your area.  The teams must have an equal number of players.  All team members will line up at the first line. On the second line place a chair or flag. At the signal the first player of each team runs around the flag, returns to his/her team, takes the next player by the hand and they run around the flag together. Then they run back to their team, take the third player, then the fourth etc., until they have all the players of their team in the chain. The players must not break the chain. The team that takes all members holding hands around the flag and back first wins.

Elimination Dance:  We start by having the guests dance to a song.  Periodically, we stop the music and call out a description.  If the guest fits the description, they must leave the dance floor.  The song continues until you have 1 or 2 winners.  Examples:

Anyone wearing red       Anyone wearing a watch       Anyone with a hat on

Blind Man's Walk:  Place a chair approximately 15 feet from the starting line.  The first player in line is blindfolded. At the start, they must go around the chair and come back to the team. Then, the second player is blindfolded and they continue the game. While the player is running, the team must steer him/her by calling directions out.  All the teams will be yelling at the same time. Each player must sort out the directions addressed to him/her. The first team to send everyone around the chair wins the game.

Funny Phrases:  Needed: Twice as many index cards as players.  On those cards write various words.  Have lots of conjunctions and common words: the, but, of, a, and or.  Also, have lots of verbs.  You may want to write out actual sentences and then shuffle the cards.  Each player gets one card.  They must then go out in the group and form sentences with others.  When a group reports with a complete sentence, they get a small piece of candy or other simple prize, new cards, and they go out and make different sentences.  Shuffle the returned cards in the pile and hand out later.  The winner is the person with the most candy (i.e. the person in the most sentences).

Telephone Line:  Guests line up one behind the other.  Starting at one end, whisper a detailed sentence or two into the first person's ear. You can only say it once, no repeating.  Then, that person whispers it to the second person in line, and so on until the last person in line hears the sentence.  That person announces the sentence they heard to the group.  The miscommunications are usually very funny.



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